All it takes to switch shooting hands is a quick button tap. Perhaps even more important than snapping is determining which hand to put your marker in. The snap is still just one part of Hastings' depth, however. Just set the snap direction and snap to it. This makes peeking around corners, cramming the upper half of your character's body into a wall for cover, and even leaning over the tops of logs easy and intuitive. Pressing and holding another button will then snap the character in that direction. With one button it's possible to cycle through three snap directions: left, right and up. Instead of the typically useless lean button most shooters throw at us, Greg's Paintball offers the snap. There're obviously shoot and reload buttons, but after that, the game gets pretty deep. Tournament Paintball forces its participants to use environmental cover.Ĭonventionally, one analog stick is used for looking and the other for movement. Still, players here won't aimlessly wander out into the thick, guns blazing. While most of the venues we've seen are relatively small in size, they keep the fighting fast, giving Tournament Paintball a quick, vicious feel. On the Earth and in the game, obstructions are all meticulously placed to make the action more intense. The arenas in which pro players go at it are designed for this. Real paintball is a game of reflex, cooperation, and terror. Like actual balling, Hastings' Tournament offers up plenty of bunkers, trees, fences, mounds, rocks, logs, and pipes for cover. These environments are actually based off real world sites. It's about methodically moving through roughly 20 locations with nearly 180 variations. Played from the first-person, Tournament Paintball offers an intense kind of action that feels more like Rainbow Six than Halo.
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